StarCraft improved upon its predecessor Warcraft II, which featured two extremely comparable playable factions, by introducing asymmetry among the units and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered during the lesser-known 1996 SSI release War Wind. The unit types accessible https://dominick7wxw4.blogadvize.com/36676344/indicators-on-starcraft-you-should-know